As a 30 single dude with no kids and/or love interest, I get to enjoy playing video games sans nagging. And as much as I gripe about being single, it’s pretty great to just be able to kick back and play as much as I want at night, which is how I like to unwind. And honestly, I’ve been playing video games since I was two, so it’s something I’ve long enjoyed doing and it’s something I plan to do at least for the foreseeable future.
Any writer worth their salt will tell you that in addition to practicing writing, it’s just as important to read as it will help guide you towards techniques and styles you may have not thought of before; sort of a passive learning by doing scenario.
Unfortunately, it’s 2017 and it’s harder than ever to split your attention between things that you love doing that are engaging versus taking the chance on something that may be interesting, or maybe it’ll leave you going “man, I wish I spent this past hour completing that level”.
As a result, it’s pretty frustrating to get involved in a game, only to be let down by repetitive action, bland story lines, and worse yet, technical bugs. So when I bought Fallout 4, I was pleasantly surprised by how engaging it was, as well as all of the subtle details that are easily missed.
And considering how much I enjoyed their previous project, Skyrim, I’m beginning to actually apply what I enjoy about their games and have attempted putting it into my own writing. So while yes, reading is important to writing, maybe games, or at least, the skills of game designers, are going to be the new wave of writing influences.
One of the obvious strengths of Bethesda is their ability to craft a world. The game rarely feels like playing a game, but truly assuming the role of someone wandering a post apocalyptic wasteland, or a lone wizard traversing the countryside on their own hunting dragons. And this is reinforced through subtle nods and background stories that pop up everywhere.
Skyrim had in-game books your character (and you) could leaf through that described the history and lore of the land, while in Fallout you can find computer entries and scribbled notes that describe the rise and fall of civilization. It’s the extra effort that truly makes you feel like you’re living the story rather than just playing through a level.
Details Make or Break It
As is the case with anything, too much world building can be a curse. Back to the world of Skyrim, some of the books you find are just a few paragraphs in length and offer a welcome reprieve from the constant random battles. On the other hand, there are some that feel as long as real books, and I find myself bogged down with too many details that don’t impact my life in the slightest.
However, in Fallout 4, there are tiny little stories of a world gone by; you just have to know where to look. For instance, the nuclear bomb that decimated the country happened in the month of October. As you start making your way through the ruins of Boston, you can find small phone booth-like safe spaces, like public safe rooms.
In one I found the other night, there was a small plastic jack-o-lantern with candy at the bottom. Within two seconds this went from a novel discovery to my mind running wild with the heartbreaking story of a child’s last trick-or-treating.
Make the Scary Parts Scary
Neither Skyrim nor Fallout are horror survival games. That said, there are plenty of spooky parts, and a plethora of monsters, demons, zombies, and other creatures you’d rather not tangle with. However, tangle you must, and usually in a setting that is just plain unsettling.
Despite the games not falling into the horror genre, and in fact, finding plenty of lush naturally beautiful areas, they don’t shy away from ratcheting the suspense. And it works – it forces you to be on your guard, and it makes you appreciate the safe areas all the more. And it’s something that I’ve tried incorporating as well. After all, life isn’t always roses and sunshine; sometimes it’s being in a dark sewer full of flesh eating zombies.
Live in the Gray
What has become Bethesda’s bread and butter is their lack of forcing you to be a fully “good” character or a fully evil character. Each and every situation, conversation, and interaction has an option to be a hero, a villain, or someone in between. And this is refreshing; life isn’t always so black and white.
Having the ability to not only be in the gray, but stay there, is more human. And in today’s jaded society, it’s nice to have something that influences your own characters to strive to be more realistic.
Be the Person You Want to Be
Bethesda does a great job of giving you plenty of freedom to not only design your own character, but essentially have a virtual Dungeons and Dragons character sheet. You control their physical appearance, their name, and as you progress, you get to choose what their strengths, weaknesses, and aptitudes are. As a result, you can play almost any type of character you want.
If you want to make a psychotic villain that looks, and acts, like Negan, the main baddie in The Walking Dead, you can. If you want to make a goody two shoes quasi-super hero (like my affectionately nicknamed Trashcan America), you can. If you want to just make an Average Joe trying to complete his own personal quest, you can. There’s no right or wrong answer; there’s nothing the game really tries to force on you. And as a writer, I am constantly thinking of new characters I’d love to design and try on my next play through as a result.
Have you found any non-book entertainment offerings that influence your writing? I’d love to hear about them. And if you need any assistance with your next project, I’d love to help out!